Autor Wątek: Neverwinter team is constantly exploring the strengths  (Przeczytany 70 razy)

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Neverwinter team is constantly exploring the strengths
« dnia: Maj 18, 2019, 10:31:35 »
Neverwinter is a MMORPG created by Perfect World North America Studio, one of the most classic plots in the forgotten National Dragon and Underground. The game recreates the traditional magical culture of the West through magical artistic style, gorgeous movements and skillful effects. The game first landed on the XBOX ONE platform. In the third quarter of this year, Neverwinter will provide fans with a magical DND tour on the PS4.

The resolution of the drone is 720P on the Xbox One and 1080P on the PS4. Both are 30FPS. When there are too many people on the same screen, there is a certain frame loss, but it is harmless. After a long period of adjustment, no winter operation is very stable. This generation of consoles, the GPU has been greatly improved in the past few years, the mainstream resolution has been upgraded from 720P to 1080P, but the CPU can not keep up, although faster than the previous generation, but no more than an order of magnitude, that is to say, game developers A compromise must be made between the game design and the number of frames.

The Neverwinter R&D team continues to explore the strengths and weaknesses of both hosts. The mechanism previously set by the CPU to simulate the world and then rendered by the GPU will be adjusted. The image hardware of the Xbox One and PS4 will take over some of the work that originally belonged to the CPU. There are several ways to do this: we have seen the concept of unloading certain workloads by computing the concepts of shadow and asynchronous computing. What developers need to do is get more from the GPU hardware without affecting the performance of the image.

Some GPU tasks utilize portions of the processor to disable the ALU and allow these resources to perform other operations. The Neverwinter R&D team uses more GPU computing, and in fact, this is the only way to do it now. As a result, the Neverwinter features and performance on both consoles are even more pronounced, while the Nowinter PS4 is better than the Xbox One. The PS4's GPU advantage is truly reflected in Neverwinter. In the PS4 version, the enhanced shadow resolution and leaves are good, and if you look closely, you will notice these details. If you want to learn more Neverwinter, welcome to rvgm.com which is a professional NW Astral Diamonds online store.

Although the PS4 has many hardware advantages over the Xbox One, there is no significant change in gameplay on the two platforms. In fact, these two platforms are more like two brothers. The game console is such a closed box. Developers can only adjust the software to reduce hardware differences. Microsoft has released some GPU resources from Kinect, and the future X1 version of Neverwinter will also usher in evolution. The real competition in the future is how to use the GPU. Whether the PS4 GPU advantage can make it beat the Xbox One in the future, instead of the 900P/1080P word war.